Feature Spotlight: Enhanced user verification and User actions

Over the past few months, we've been adding new features based on your suggestions. Today we're pleased to announce two updates to a recent feature in response to your feedback: enhancements to the user verification webhook and user actions. User verification As an extension to the user verification webhook, we »

Feature Spotlight: Plugin updates and Pocket edition

This month will mark one year since we first released BuycraftX. We released our first beta in February 2016 and went to a full release on March 28, 2016. At Buycraft, we have a strong commitment to providing our customers with the tools that you need to effectively monetise your »

Feature Spotlight: AB Testing and Manual Payment API

Today we're excited to release two major features which we've been working on this week. Package AB testing As any experienced store owner knows there are a lot of improvements which you can make to your store and often it can be the smallest things that make the biggest difference. »

Explaining the recent changes to the Ultimate Plan

We recently introduced a change to how the Ultimate Plan works and some customers have expressed concern at these changes which we'd like to address. I want to take some time to answer your feedback and explain why we have made these changes. How do the grandfathered plans work and »

Feature Spotlight: All the webhooks!

One of the things we are aiming to do at Buycraft is to provide ways for you to use the platform in the way that works best for you. Our new coupon API was the first of these, and now we're pleased to announce more options: username verification webhook (Ultimate/ »

Feature Spotlight: Payment Gateways

At Buycraft, we are very lucky that we regularly get feedback and feature requests from our customers. One of the things that we get most often are requests for new payment gateways, and we're delighted to announce the release of two of the most often-requested gateways: Mollie and G2A Pay. »

Buycraft University: Starting a server

This week we have looked at the building blocks for starting a server. The biggest part of running a server is an enjoyment of the games and creativity, both of which are key if you want to create a successful server. The beginning can be the most daunting part but »